top of page

Club Rules

Note: Rules are subject to change and may be amended at anytime. All rule changes will be proactively applied and may not be used to alter the outcome of any previously completed event. Please take a moment to sign and acknowledge the rules down below. Participation in any event implies acceptance and agreement to the rules. 

Track Limits:

Track limits are strictly enforced! Whether it be a league championship, or a public lobby. Even if every driver in the room is inventing new and exciting racing lines, way off the track. If you cut the track, you will be cut from this club. Understanding that hard racing means pushing the limits and will result in the occasional off or abusing an apex. All drivers should make every reasonable effort to maintain their vehicle within track limits at all times. No exceptions.

Racing Etiquette:

DO NOT WRECK YOUR TEAMMATES! Wrecking teammates, particularly in public lobbies, should be avoided at all costs. Treat everyone as a teammate. Do not assume all contacts hostile. In the heat of the battle, we sometimes take a mistake as an act of aggression. Keep in mind the average player in public lobbies is going to be someone just learning or knows little about racing etiquette. We all started somewhere. And none of us are the racing gods we pretend to be. Retaliation should be avoided unless an individual has proven to be too disruptive to the lobby and can not be voted out. If possible/necessary, find/create a new lobby.

Friends and Invites:

All members are permitted and encouraged to sponsor friends to join the club and participate in club events. It is the sponsors responsibility to ensure that any prospective members have read and understand the rules. All new members enter Primary Probation by default and unsporting behavior will not be tolerated.

Comms:

We ask for all participants to respect this club and behold certain principles sacred. Chats are a place where one should feel free to state and challenge ideas and opinions. Debate is necessary to the free exchange of ideas. We encourage you to participate, respectfully, in any discussion. Your thoughts and opinions are valid to you for good reason. Proudly share them and change minds. Expect for disagreement, welcome the challenge and rise to it. But remember, there is a difference between calling one's ideas foolish, and calling one a fool.

We like to run a relaxed environment. To that end, smack talk (beyond friendly banter), angry or abusive outbursts, threats, racist or otherwise offensive voice or written communications are not tolerated. If you have an issue with an individual, feel free to address them directly, offline, in private. Or suck it up and keep it to yourself. If you must, you may ask for mediation from club leadership. 

During open practices or public lobby races, you may feel free to discuss anything you wish. We support free speech and highly encourage discourse. However, once the race briefing starts, please keep all chatter to a minimum and race related only. Absolutely no politics or divisive discussion during races. We all have opinions. And we're happy to hear them and tell you why you're wrong. At the appropriate time.

League Rules

Hired Gun Racing runs various league events. While specific formats may apply for certain events. All Hired Gun Racing series will follow the same basic rules.

Part Time or Non Championship Participants:

This is a competitive league. It is our goal to keep the environment friendly and enjoyable. But we also understand that some of us will take great pride in their accomplishment. And we seek to encourage all competitors to give 100%. With that in mind, please understand that many of us put in many hours of preparation and effort to get our best finish possible. As a part timer, you are a hindrance and can have a severe negative impact on that work.

Please be respectful of that effort and ensure you race clean and fair. You are taking points from someone who has put in hundreds of laps in the weeks leading up to this race. While no one wants you to give positions away, we also do not expect desperate lunges or hyper aggressive overtakes. Be mindful of the fact that to you, this race is just one of many. But to the guys fighting for a trophy, this is make or break.

We want you to race. We want you to continue to race. You will be awarded points for every race in which you compete. It is our goal that you will race for the championship in each of our series. But if you can not or wish not to, we welcome you when you can or do, wish to race. Please return this kindness and race like a gentleman.

Tiered Grids:

Grids may be broken down into 3 tiers, Rifleman, Gunslingers and Sharpshooters. Rifleman consists of new or less experienced drivers or those drivers on slower than average pace. Gunslingers are faster, more experienced and skilled drivers with above average pace. Sharpshooters are highly skilled and experienced drivers and are at the pinnacle of pace.

Grid tiers will be voluntary and declaratory. Each driver must indicate their intended tier prior to racing. Any driver winning back to back championships or more than 50% of the races in any given season will automatically be promoted to the next tier in the following season. Any driver failing to achieve a podium for two (2) full seasons may request to be demoted to a lower tier.

In the event that any tier should swell beyond twelve (12) active members, the races will be split by tier and each race held separately. The races will be held in parallel and each tier will have a designated host. Designated hosts will be responsible for running their lobbies on time, within club rules and standards, and recording all results. Hosts will save and share all races.

Practice Sessions:

Open practice sessions can be held by any member through out the week. These sessions can be managed by anyone and it is their choice as to how to conduct. Though it is strongly encouraged to do so via Meetup. However, each race event shall begin with a 45 minute to 1 hour open practice session conducted via a meetup only. This is to replicate an open practice session in which teams can enter the track or garage at will with minimal disruptions to maximize time available.

Additional practice time of fifteen (15) to thirty (30) minutes (time dependent) of practice will be afforded prior to any bonus races.

Qualifying:

Qualifying will begin following practice and will consist of up to five (5) timed laps​ (6 laps total) in a ghosted lobby to ensure the best chance at your fastest clean lap. Clean laps will score above dirty laps, and only clean laps will be submitted for Sharpshooter Challenge entry. 

Event Format: King Of Class Warfare Series

Races will consist of two (2), twenty (20) minute, (plus or minus one (1) minute depending on lap time) races. Points are awarded based on overall finishing order of both races combined, with race two (2) being the tie breaker. Race 1 grids will be set by random order. Race 2 grids will be inverse finishing order from race 1.

Event Format: Saturday Rotating Series'

Saturday Rotating Series' will feature two (2) heat race qualifiers each featuring half the field. Heat race fields will be selected via practice times. Odd places (1, 3, 5...) in heat one and even (2, 4, 6...) in heat two. Points are awarded to the top five (5) finishers of each heat race. A maximum of ten (10) points is awarded to the winner of the fastest heat race and nine (9) points to the winner of the slower heat race, and alternating between heats to the fifth finisher of the slower heat race (1 point).

Main Event Races will consist of two (2), twenty (20) minute, (plus or minus one (1) minute depending on lap time) races. Points are awarded based on overall finishing order of both races combined, with race two (2) being the tie breaker. Race 1 grids will be set by inverse finishing order from the heat races, with the fastest heat race time being the pole winner. Race 2 grids will be inverse finishing order from race 1.

Event Format: Bonus Series'

Races will consist of a one (1) hero lap qualifier and one (1) twenty (20) minute, (plus or minus one (1) minute depending on lap time) race. Race grids will be inverse from qualifying order. Points are awarded for both qualifying and racing equally. With a maximum of ten (10) points per each for a total of twenty (20) total for the event.

Event Format: Horizon Series'

Horizon races will be exempt from the regular rules. As Horizon awards drivers for finding unique racing lines, and offroad racing in general sees a much less strict policy towards contact. We will not discourage, nor penalize drivers for their creativity or aggression. This is a big boy arena, make sure you got your pants on when you show up. There will be no mercy.

Pitstops and Damage Settings:

Some series may include quickstops or use the fuel and tire settings. As there are no cautions, there are no restrictions on pitstops. Drivers may stop at will during any part of the race, save for the last lap as the system will disqualify the driver automatically. All races will feature either cosmetic only or fuel and tires. Simulation damage is not used due to the potential for a driver to be stranded on track and create a hazard. Please ensure you do not enable this on your personal settings. You may become a hazard, or receive damage which dramatically affects your pace and race performance.  

Tuning:

For many drivers, preparation and tuning in the week leading up to the race is part of the challenge and a very enjoyable portion of the racing experience. For others, tuning is a mystical skill requiring potions and live animal sacrifices and they want no part of it. As a compromise and to provide the fairest competition possible. All drivers must use a shared tune. You are allowed, and highly encouraged to build your own tune. But it must be shared. There will be no excuses for not using the best tune available. 

Forza Regulations:

We are all big boys. I can even wipe my own butt now! Since we are all able to tie our own shoes and can pick our own clothes. We do not need an electronic nanny. The Forza Regs system is inconsistent and can be unfair. If you are unable to control yourself and need someone to slap your hand. We save all race replays and watch them. If you are caught during any review, you may be penalized.

Weather and Night Races:

Whenever possible, one (1) of the two (2) races may be in the rain or at night. Your collective groans are heard and duly ignored. Rain races may be set to give a short opening portion of the race in the dry to attempt a world record run. As these tend to be easier targets, it's short for a reason. When given the choice between night and rain, we will select rain more often than night. Night races will be avoided in classes with cars without headlights and/or at tracks lacking artificial track lighting.

Cautions, False Starts and DNFs:

There will be no cautions. If a driver takes another driver out, the offending driver may be penalized, but racing continues. If a driver has a network failure, controller disconnect, battery depletion or any other in race issue preventing completion of the full race distance. It will be treated as a mechanical failure DNF.

In cases where there is a failure to load, i.e. extended black loading screen. The race is declared a false start and will be restarted. All drivers will hold at the line until all drivers are loaded and the last place driver will do a countdown start. In the event one or more drivers has a game audio or controller failure, or other unforeseeable failure, we will make one (1) attempt at a full restart. A second failure may be considered a mechanical failure and the driver(s) affected will have the option of continuing or taking a DNF.

Points and Bonus Points: King of Class Warfare

The KoCW grids are broken down into 3 tiers; Tier 1 Sharpshooters, are the fastest group. Tier 2 Gunslingers, are the intermediate group. And Tier 3 is the Rifleman group, consisting of new or less experienced racers. Each tier will feature it's own parallel points system.

There are ten (10) points awarded for the overall race win, decreasing by one (1) for each subsequent position. Only the top 10 finishers will be awarded points.

The pole winner for each tier will receive five (5) bonus points with each subsequent finisher receiving one (1) less. Sixth (6th) or lower in qualifying will receive 0 points.

Points and Bonus Points: Saturday Rotating Series'

There are ten (10) points awarded to the winner of the fastest heat race and ten (10) points for the overall winner of the main event, for a total of twenty (20) racing points. 

The pole winner for each tier will receive five (5) bonus points with each subsequent finisher receiving one (1) less. Sixth (6th) or lower in qualifying will receive 0 points.

Points and Bonus Points: MX5-Cup Series'

There are ten (10) points awarded for both qualifying on pole as well as winning the race for a total of twenty (20) points maximum.

The pole winner for each tier will receive five (5) bonus points with each subsequent finisher receiving one (1) less. Sixth (6th) or lower in qualifying will receive 0 points.

Penalties:

Any incident resulting in a driver being forced or knocked off track is expected to be owned by the offending driver and must they return the position as soon as reasonably possible without affecting other competitors. You know you did wrong, take responsibility and earn respect. Failing to do so may result in a request for review. Any competitor wishing to file a request for review must do so within 24 hours after completion of the race, and must include video evidence from both drivers perspectives. It is your responsibility to provide your own evidence. Evidence should be reported directly to the assigned stewards. However, stewards may include additional evidence at their own discretion and discovery. 

Penalties shall be assessed as; Five (5) seconds for excessively failing to maintain reasonable track limits, or incidental contact resulting in a driver being forced off track and not returning the position. Ten (10) seconds for excessively failing to maintain track limits and gaining a lasting advantage or for negligent contact resulting in a driver being forced off track and not returning the position. Any significantly egregious violations may result penalties including disqualification, suspension or termination as determined by club management.

Filing a request for a review automatically subjects both parties to review and potential penalties. It is not necessary or recommended for the complainant to notify or provide evidence to the reported party. However, race stewards will notify club leadership and the party being reviewed of the complaint and their recommendations. Parties under review will be afforded the opportunity to present counter evidence and make a defending statement. Stewards may take up to 48 hours to make a decision and will notify the club. The club will post the decision to club chat after both parties have been notified and afforded the opportunity to request a secondary review. Drivers have 24 hours after notification to request an additional review.

Any driver using an unshared tune in any race may face up to a three (3) place grid penalty for the first offence, five (5) for the second and disqualified for the third. No driver will be penalized without legitimate complaint. Just because they beat you doesn't mean you get to penalize them. Especially for an honest mistake. There will need to be a clear performance distinction between the offending driver and the bulk of the field.

Stewards:

Two (2) Stewards will be selected from the field in the event of complaint and are expected to act as neutral third parties, regardless of the competitor being reviewed. All competitors may serve in steward rotation. All steward decisions are recommendations and will be delivered by and subject to club approval. The club retains the sole right to suspend, impose, increase, or decrease, any and all penalties at our discretion. Any driver wishing to appeal a decision may request a secondary review from an agreed to club mediator. Secondary review decisions are final and must be accepted by all parties. 

Driver Discipline:

The absolute last thing we want to do is hand out penalties. Nobody likes a hall monitor and we don't want the job. But you animals go wild every now and then and we need a way to contain it, fairly. We have a zero tolerance policy for any shenanigans. If you become a disruption due to your actions, you will be warned, penalized, or booted. You are not on a leash, but you will stay in the yard.

Prizes:

Some Hired Gun Racing leagues and events may offer a physical trophy or prize. Prizes will be subject to club funding available.

Hired Gun Racing has issued a standing challenge to set a world record lap time during certain league events. Eligible competitors completing this tremendous accomplishment will be issued a Certificate of Achievement as well as be awarded a bullet keychain trophy. May not be available outside the continental United States. Blame your politicians. Shipping and handling costs may apply. It shipped from somewhere else, and we handled it. Only one (1) award per competitor.

The Sharpshooter is awarded to the eligible competitor that is the most consistent throughout the season. To win, the competitor must post a clean lap in both qualifying and race, that is within one (1) second (plus or minus) their target (best qualifying lap).

You will receive 1 point if you are within the one (1) second (per minute) target, and one (1) point for every two (2) tenths closer you get (ex. .8=2, .5=3, .2=5). with a maximum ten (10) points if your are within one (1) tenth (Bulls Eye), plus or minus your best qualifying lap. Exceeding your best qualifying lap by one (1) tenth or more will result in a one point reduction, and 1 (one) point reduction for every two (2) tenths (ex. -.199=9, -.499=7). Exceeding your best qualifying lap by more than one (1) second (per minute window) will result in zero (0) points.

Points Table

1.0 - .8 = 1

.799 - .6 = 2

.599 - .4 = 3

.399 - .2 = 4

.199 - .1 = 5

.99 - -.99 = 10

-.1 - -.199 = 9

-.2 - -.399 = 8

-.4 - -.599 = 7

-.6 - -.799 = 6

-.8 - -1.0 = 5

Ties will be broken by the number of bulls eyes received, then by a sudden death shootout. One random track from the season will be selected and each competitor must match their previously posted time. 3 flying laps, closest to the bulls eye wins. We're looking for precision marksmen, not garden hoses. Prize is TBD.

Acknowledgement

bottom of page